Jump to content

All Activity

This stream auto-updates     

  1. Today
  2. MicroJelly

    Rules: 1. Swearing/Insulting: Vortigaunts in Half-Life 2 were never seen swearing or insulting someone, and they are friendly creatures so they wouln't know swear words IC.. such as "fuck". And it doesn't make much sense for them to insult someone 2. Being an "Evil" vortigaunt character, as I pointed before vortigaunts are friendly creatures, they are not really friendly when in combat with combine, but they don't attack a human for no reason, the vortiugants are with humans for only one single reason: Freedom. The vortiugants want to help rebels defeat the combine. So basically, vortigaunts are NOT evil, and yes, they won't attack other humans for just simply "harassing them" (even though harassing a vortigaunt is failrp and breaks fearrp) the only enemy to vortiugants are the Combine, (and zombies/antlions ofcourse..) so they wouldn't kill a normal human. 3. Being a "traitor" to other vortigaunts as a vortigaunt: So I once saw a vortigaunt telling me that someone is betraying us, "in our kin" aka other vortiugant, and he is a bitoic, this doesn't make sense AT ALL. Enslaved vortiugants are captured by the combine, and those enslaved vortiugants also hate the combine, but they fear them because they have chains around their body parts, and can't use their powers. BUT! if a CP tells a biotic (aka an enslaved vortiugant) to tell where is his "brothers" locations, he wouldn't. Vortiugants are brothers and are risking their own lives to save their brothers, so being a "traitor" as a vortigaunt to other vortigaunts is stupid. 4. Breaking FearRP: Vortiugants are not rambos, nor beasts, they do fear, as I said before. A single vortiugant can't go around kill combine, atleast a group of 3-5 is realistic, and doesn't really break FearRP. So vortiugants don't go around killing everyone, fearRP also exists for them.. and no don't say like "oh they beams they can kill you easily" If 3 CP's are aiming their guns at a vortigaunt the vortigaunt would fear, his "beam" is not a killing machine. What are the Vortigaunts: Vortigaunts are creatures born in their homeworld (their homeworld name is unknown) And no, they are NOT from Xen, they are from their unknown planet, they were living in peace, however.. the Combine attacked their planet and destroyed it for unknown purposes, Vortiugaunts couldn't kill the powerful Combine, so they just had to flee to Xen, Xen is a place where you can travel accross dimensions (aka other planets) They were trying to find freedom, however, the Nihilanth was the leader of Xen, and so Vortiugants are now under control of the Nihilanth, they work as slaves for him. Then.. an interesting thing happened, the famous Black Mesa incident, Black Mesa incident caused a patrol between Xen and Earth, so the Nihilanth has ordered the vortigaunts to go to earth and take control of it, and kill all living forms, when they were teleported to Black Mesa, they started killing humans and yes.. the vortigaunts were enemies against the humanity once, but.. the Combine kept a close eye on Earth, and considred this is the best time to control Earth, Earth's forces were weak because of Xen creatures attacking humanity, so it's the Combine's chance to attack, but.. before the Combine attacked the Earth, G-man activated a nuke bomb to destroy Black Mesa, so Black Mesa is nuked now. Alot of vortigaunts were killed, however not all vortigaunts wen't to Black Mesa, the patrol between Xen and Earth when the incident happened, it was teleporting Vortigaunts and other Xen creatures randomly around the Earth,Gordan Freeman killed the Nihilanth so vortiugants are now free. But... when the Combine attacked Earth, vortigaunts wee afriad of them as they destroyed their homeworld, the vortigaunts trying to hide under the sewers, as if they go to the surface they will be shot, the vortigaunts are now working with humans, and are somewhat happy because the Nihilanth is dead, so vortigaunts are now working with rebels, assisting them, risking their lives. The vortigaunts talk in vortigese language and a little bit of No so-normal English. It's impossible to learn Vortigaunts' language so only Vortigaunts can understand each other when talking in Vortigese. The vortigaunts don't talk in English to them selves, they only talk in English to humans. How to Roleplay as a Vortigaunt & How to speak like one: The vortiugants speak in ye olde English, they talk in English in a weird way so if you're an idiot IC you wouldn't really understand them, so instead of them saying "Hello, how are you?" they say "Greetings, how is the human?" and they refer to other vortiugants as "Brothers", There are 3 types of vortigaunts, the Elders, The younglings and the normal vortigaunts. I'll explain those below. Enslaved Vortigaunt: These vortigaunts were enslaved by the combine and do labor work like cleaning the streets of garbage. They drag their feet around and have a hunched posture for the most part. At the end of Half Life 2 Ep 2 any surviving enslaved vortigaunts had the chance of escape from the city. They have their shackles on them and have a low chance of survival in the outlands with them on unless they found a safe route or were led and protected by someone until they got their shackles taken off. Youngling: Younglings are young vortigaunts or vortigaunts that just escaped the combine. If a vortigaunt has a very weak connection to the vortessence they are considered a youngling. Younglings are taught the vortessence by an Elder Novice: Novice vortigaunts are vortigaunts that were taught the basics of the vortessence. They can create a small green light in their hands to illuminate dark areas, they can heal small cuts and minor infections and repair scars. Apprentice: Apprentice vortigaunts are vortigaunts that are currently being taught major skills to have a greater connection to the vortessence. They can heal minor bullet wounds, power electronic devices for a few minutes and they have better healing skills. Adept: These vortigaunts have the skills and connection to shoot vorti blasts, use shields that stop bullets going slower than the sound barrier, power electric items for a day, stop diseases, major infections, second degree burns and make other humans regain consciousness. Elder: Elders are vortigaunts that have mastered all aspects of the vortessence and are now teaching other vortigaunts to call upon the vortessence. They are teachers to all vortigaunts that need it. In Half Life 2, you see purple vortigaunts with blue eyes. Elder vortigaunts are able to reach this state with deep meditation. The vortiguants purpose is try to survive, they wouldn't risk their lives because they want to kill Combine, and vortigaunts musn't scam anyone as I said plenty of times they are friendly, they kill combine usually in self-defence. As for more on how to speak as a Vortigaunt, for example as a vortigaunt if you want to say "why did you do that" you say "Why did the human do such thing?" etc.. their way of speaking English is kinda weird, and they don't really speak TOO much, for example if they agree with something, they would just nod their head, and if they disagree with it, they would just shake their head, simple. The vortigaunts wouldn't waste too much time with humans doing nothing, they prefer to talk with other vortigaunts.
  3. Yesterday
  4. Kurtiz

    ZeroXGaming Altis Life Rules 1 - General Guidelines 1.1 Under NO circumstances are you to engage in or use any form of cheating, bug abuse, external scripting, glitching, duplicating, or any 3rd party software that provides a member with an advantage. 1.2 ZeroxGaming does NOT Tolerate any form of discrimination i.e (Sex, Gender, Race, Age etc) 1.3 Any and all forms of Aggressive or Rude behaviour towards others, regardless of status, is not acceptable. 1.4 Under NO circumstances can you attempt to mislead or influence others regarding your identity, rank or standing within the community. 2 - Failed Role-Play 2.1 At all times you must remain 'in character'. 2.2 Any form of evading role-play such as killing yourself or breaking character will be seen as Failed Role-Play. 2.3 Players who do not have a weapon or are not in a group with armed people are considered unarmed are not to be killed, unless conditions are not met: Player has attempted to steal or damage your, or your gangs, property. OR The player fails to comply with your demands. (Declaration Rules are below) 2.4 Executions can be done in the following situations; You are conveying a message to the public or Silencing a witness. 2.5 Any actions that are done with the intention of interrupting or interfering with role-play or the actions is seen as trolling and Failed role-play. 2.6 All players are allowed to be corrupt. You may sell gear to players you have NO affiliation with or let people go for money. However this might go against COP or EMS SOP's and if caught will be dealt with internally. 2.6.1 Buying items on Cop and giving to your friends/gang is not being corrupt, it is seen as exploiting. 2.7 The only way to get out of jail is by serving the time, paying bail or escaping. Glitching through walls or objects will be classed as Failed RP and Exploiting and dealt with by Senior Staff. 3 - Declarations 3.1 Declarations must be done via Voice or Texts (On Phone). Voice declarations cannot be done on a vehicle moving faster than 20 km/h. 3.1.1 Enough time (30 seconds) must be given for the declaration to be acknowledged. 3.1.2 If the person changes behaviour to comply with the demands you cannot shoot them. However if there is no change of behaviour or a change on behaviour that is not to do with the demands, you can shoot them. 3.2 Declarations last a maximum of 10 after hostile actions cease. 3.3 All declarations must include the following: Intentions (e.g This is a Robbery), Demands (What they should do e.g Place your hands on your head), and a Consequence (e.g Or you will be Shot). 3.4 A declaration on one member of a gang/faction is a declaration on all members of the gang/faction wearing the same tag/clothing. 3.5 All declarations on Police must be done via Direct Communication or via a Dispatch Message (On Phone). 3.5.1 All declarations via Police Dispatch must include a Location, a Vehicle (If applicable), and a Demand. 3.6 You may not declare on EMS. No Exceptions. You may give them orders, e.g Leave the area. However declarations for robbery's etc. are not allowed. 3.7 You may not declare on someone within a Safezone. 3.7.1 If you have declared on someone and they flee into City Limits then you can continue the engagement within the City. Once the declaration is over, you must make all attempts to leave the City. 3.8 Gang tags must be located in front of your name enclosed in either [.] or separated with a line (|). E.g [FFR] Dave or FFR | Dave 4 - Random Death Match (RDM) 4.1 Killing any player without a Valid Declaration will be seen as RDM. 4.2 Killing a player without providing enough time to comply with the demands of the declaration. Unless they change their behaviour to not comply with the demands, e.g Pulling a Gun, Driving away etc. 4.3 Shooting into a KOS Zone from outside and killing a player will be seen as RDM. 4.4 Killing a member of EMS will be seen as RDM. 4.5 Killing an incapacitated or knocked out person will be seen as RDM. 4.6 If you are caught in the cross-fire of an active declaration will be not be seen as RDM. 5 - Vehicle Death Match (VDM) 5.1 The use of a vehicle to cause harm, damage, gain an unfair advantage will be seen as VDM. 5.2 Running someone over with the intent to flee/evade is not seen as VDM. 5.3 Armour vs Armour vehicle ramming is allowed when you are engaged in an active declaration. Ramming can only occur when both parties are in the vehicle. Players who are rag dolled outside the vehicle is immune until the animation is over, only applies when cause by opposition party. 5.3.1 Air vs Ground ramming is strictly prohibited. 5.3.2 Un-armored vehicles cannot be used to ram any other vehicle. 6 - Value Life Rule (VLR) 6.1 At all times you must ensure you act in a way that value's your life. This includes all Police & EMS. 6.2 You are not to shoot friends or gang members who are in custody or jail to get them out of their punishment. This is seen as FRP and VLR. 6.3 You are not to intentionally get yourself killed to escape a faction. 6.4 You may role-play as a character who is suicidal. 7 - New Life Rule (NLR) 7.1 The New Life Rule applies to all factions (Civilian, Police and EMS) 7.2 After dying, you may not return to within 2km of your death location until 15 minutes have passed. 7.3 If you die to RDM or a Glitch, New Life Rule does not apply. However, you must first seek approval from a Staff Member by messaging them in-game or on Teamspeak. Failure to seek approval will result in you breaching the New Life Rule and the appropriate punishment will be given. 7.4 You may not shoot or look into the area you died. 7.5 If you are revived NLR does not apply. 7.6 If you retain information from your past life you must not act on it. E.g Knowing that people are going to a drug dealer. You may not go to the drug dealer. 8 - Safezones and City Limits 8.1 There is to be no hostile acts whilst within a Safezone, includes Civilian to Civilian Restraining, Cop & Rebel Safezones. 8.2 You cannot flee into a Safezone when in an active declaration. Only exception is Cop vs Rebel encounters where the declaration is called off should either party return to their Safezone (Cop PD or Rebel Outpost). This exception is void if during a Bank the police return to PD to consolidate their forces. 8.3 Safezones are marked with Green and Blue circles. 8.4 Stealing or Damaging a player property within a Safezone is not allowed. This includes Lockpicking. 8.5 You cannot airlift a vehicle from within city limits. Only exception is if you own the vehicle and it is from the Air Garage. 8.6 You may not bring in rebel gear into City Limits. This includes vehicles, vests, and all 6.5+mm weapons. 8.7 Police can kill anyone who has rebel vehicles, gear, and weapons within City Limits. However this should be a last resort. 8.8 Zones marked with RED circles are KOS Zones. Anyone within these areas, except EMS, may be killed on-sight. You may not be outside the KOS Zone and shoot inside the zone, if this is done it is seen as RDM. 8.9 Engagements that start within the KOS Zone can be continued outside the KOS Zone. 9 - Robberies 9.1 There must be a minimum of X police online to do a ANZ Robbery. For a Federal Reserve Robbery there must be X police online. 9.2 Any hostile action done to either the bank robbers or the police responding to the bank done by an unrelated gang/third party will be considered RDM. 9.3 ANZ Bank robberies all have a 1 Hour cool-down, and Federal Reserve have a X hour cool-down before they can be robbed again. 9.4 Declarations for Banks and Fed only go within the immediate area of the bank, combat in areas deemed unreasonable may be seen as a rule break. With exceptions with Snipers within 2km of the robbery. 9.5 There cannot be more than 15 gang members on at one time (under the same tags) partaking in the same activities. 9.6 Gangs must rob the banks for the purpose of robbing it and must attempt or role-play an escape once the bank is over. They can’t wait around for the pleasure of killing police officers. This will be seen as Fail RP. 9.7 Touching off a bank robbery and running away for the benefit of baiting cops or annoying other players will be seen as Fail RP. 9.8 If you disconnect for any reason during a bank, you cannot return and engage in the situation. Unless you have staff permission. 10 - Hostage Rules 10.1 Hostage taking is when you hold someone against their will. There are rules regarding hostage taking which you must follow at all times. 10.2 A player can not be held for any longer than 20 minutes, unless a formal negotiation has been initiated with the police, or with the player being held hostage. 10.3 When in a hostage situation, each life is considered to be worth a maximum of $250k. This can be in the form of vehicles, items and money. 10.4 Hostages can only be executed if your negotiation demands are not met. 10.5 A player can not be demanded to hand over anything 'virtual' such as vehicle keys and virtual items. 10.6 Negotiations are called off via speech, text (On Phone) or gunfire. This means if you are a hostage taker & are shot by a police sniper. Tough Luck. 10.7 NPC's cannot be taken as Hostage. 11 - Gang Rules 11.1 Players are allowed to play with other gangs besides their own, however, a maximum of three unofficial gang members are allowed in each group. 11.2 All gangs should become recognised on the gang section on the Altis Life Forum. 11.3 All gang members must have the same Tags, and the same or similar clothing to identify them as the same gang. 11.4 Copying other gangs gang tags is strictly prohibited. 11.5 Copying other gangs clothing is strictly prohibited. 11.6 Gangs are not to make official alliances. Only small favours & bribes if appropriate RP is involved. eg. Blackmailing enemy gang to spill info on another Gang, Temporary Peace Deals. 11.7 All gang members are required to be wearing the same, or similar clothing to identify them as the same gang. 11.8 Rebel Gangs are not permitted within City Limits (Unless performing a City Takeover). 11.9 For a Rebel Gang to be eligible for a City Takeover they must have completed the following: - Be an Officially Recognised Gang (Apply on Gangs Section on Altis Life Forum) - Have completed a Hostage Situation within the last 7 days (Hostage handed to APF alive). - Have completed a ANZ Bank within the last 7 days. - Have completed a Federal Reserve within the last 7 days. 11.10 For a City Takeover to be attempted, the gang must see an Administrator or Above with proof that they have done all of the above for the Administrator to approve the Takeover. 11.11 A group of random, un-associated civilians are not permitted to team up and attack the police unless they have created a gang, have the right gang tags, and have similar clothing to identify them as one group. 11.12 Gang tags must be located in front of your name enclosed in either [.] or separated with a line (|). E.g [FFR] Dave or FFR | Dave. 12 - Metagaming 12.1 Metagaming is a term used in role-playing games, which describes a player's use of real-life knowledge to determine their character's actions. Teamspeak can be classified as In-Game communications for RP purposes. 12.2 When restrained you are automatically stripped of all communication devices. This means you may not relay positions or talk actively in Teamspeak when you are restrained. 12.3 Any information obtained by means outside of the game (e.g Discord etc.) will be seen as Metagaming and the punishment will be determined by severity of the Rule Break. 13 - Combat Logging 13.1 The act of combat logging is the aborting of your current session to escape role-play situations and/or staff. 13.2 Disconnecting to avoid the respawn timer is also seen as Combat Logging. 13.3 If you Game Crashes or you Lose Connection you are to return to the situation you were in before the crash. Failure to do so will result in a punishment of Combat Logging being given. 13.4 If you have to log out while in combat or role-play with another player message them asking to disconnect. If they agree it is not seen as Combat Logging. Intentionally Disconnecting to avoid situations or the respawn timer will result in more severe punishments being given. 14 - Police Rules 14.1 All rules regarding the police are within the Police SOP's HERE. Therefore any breach of Police SOP will be dealt with INTERNALLY. 14.2 All police SOP breaches should be taken to APF Command. Unless it breaches server rules as well. 15 - EMS Rules 15.1 All rules regarding EMS are within the EMS SOP's HERE. Therefore any breach of EMS SOP's will be dealt with INTERNALLY. 15.2 All EMS SOP breaches should be taken to EMS Command. Unless it breaches server rules as well. By Playing On Our Services, You Agree To All Rules In Place. ZeroXGaming reserves the right to update/add/remove parts of these rules at any time and that it is the responsibility of the player to remain up-to-date. Newly Added sections will be GREEN for 7 days after their addition. Updated sections will be ORANGE for 7 days after the update. Sections Planning to be removed will be RED for 7 Days before their removal.
  5. Last week
  6. Deagen Aussie Joker

    APF Enrolment form Name: Teamspeak Name: Age: Hours on Arma 3: Steam ID 64: Steam Profile: Hours As Recruit: Have You Read And Understood The Server Rules?: Have You Ever Received A Ban With Us?: You Need A Referral From A SNR Constable + List Their Name Below @name Why Should We Choose You Over Others (30 word min)?: Why Do You Want To Become A Police Officer(30 word min)?: Have You Read And Understood The Australian Federal Police Handbook?:(Y/N) Do You Understand That Applying For The AFP Your Application Can Take Some Time To Be Looked At And If You Ask About Your Application You Will Be Instantly Denied (Y/N)
  7. Compensation Request Form Compensation requests are mainly for members who are playing on the Australia Life server who lose an item due to a server bug/issue. These members should then follow the below template to provide staff with enough information and evidence to be able to compensate the member for what they lost. For a request to be considered there must be sufficient evidence provided to the lose of the item and the value of the item at that time. Please name your request: Your Name - Compensation Request Your Name: Steam GUID (Steam 64ID): Date of Incident: What happened in the Incident: Items Lost: Monetary Value of Items Lost: Evidence: By Placing an compensation request you are not entitled to compensation. Compensation requests will be processed by staff above the position of Administrator, and they will reply to your request with the outcome.
  8. ZeroXGaming Ban Dispute Form For your dispute to be reviewed by staff you need to ensure that all the details in this form are correct, and that all questions are answered to the best of your knowledge. Staff who were not involved in the incident or punishment will be assigned to review the evidence brought forward regarding you case. New evidence may be reviewed, this is done on a case by case basis. By placing a Ban Dispute you need to be contactable by the review team to discuss your dispute, if you are not able to be contacted then your dispute will be denied. If the Independent Staff reach the same conclusion as the original staff member then the punishment will remain. If a new conclusion is reached then that conclusion will be enforced, if that is a reduced punishment or the punishment being removed. Please name your post: Your Name - Ban Dispute Name: Service Banned On (Game Server/Teamspeak/Forums): Steam GUID (If Applicable): Date of you Ban: Reason for your Ban: Staff Member who Banned You: Why should you be unbanned? By placing a Ban Dispute you agree that you are not guaranteed that your ban will be lifted.
  9. Kurtiz

    ZeroXGaming Teamspeak General Guidelines These rules apply to ALL ZeroXGaming Services, including all game servers, Forums and Teamspeak. ZeroxGaming does NOT Tolerate any form of discrimination i.e (Sex, Gender, Race, Age etc) Any and all forms of aggressive or rude behaviour towards others is not acceptable. Under NO circumstances can you attempt to mislead or influence others regarding your identity, rank or standing within the community. You may not engage in any form of trolling, baiting, ridicule or antagonistic towards any member of the community. 1.1 Whilst on the ZeroXGaming Teamspeak you may not record the conversations in any channels without the express permission of ALL members who are in the channel. You then are required to insert "Recording" into your Teamspeak name so that other members on the server are aware that you are recording. 1.2 You must respect all Staff and community members of the Community. 1.3 Do not copy the names of other members. E.g Jim 1, Jim 2, Jim 3 1.4 Do not spam whilst in channels (This includes channel hopping). 1.5 Voice converters/Voice Changers are NOT permitted whilst on ZeroXGaming Teamspeak. 1.6 Soundboards are not allowed without express permission of all members within the channel. 1.7 Only Gang Leaders may edit their respective Gang Channels. 1.8 No Verbal abuse or Messages to any Staff or Community Members. 1.9 If you are requested to do something by a Staff Member, No matter the rank, you MUST do it. If you do not you risk being punished for ignoring Staff Members. 1.10 You must have english characters in your Teamspeak Name. An example of of Non-english characters is 永久に禁止された ZeroXGaming Staff reserves the right to punish any member, regardless or rank or status, if it is deemed that the members has been displaying unacceptable behaviour that is not listed in the above rules whilst on the Teamspeak server. By Using Our Services, You Agree To All Rules In Place. ZeroXGaming reserves the right to update/add/remove parts of these rules at any time and that it is the responsibility of the player to remain up-to-date. Newly Added sections will be GREEN for 7 days after their addition. Updated sections will be ORANGE for 7 days after the update. Sections Planning to be removed will be RED for 7 Days before their removal.
  10. Kurtiz

    ZeroXGaming Forum Rules General Guidelines These rules apply to ALL ZeroXGaming Services, including all game servers, Forums and Teamspeak. ZeroxGaming does NOT Tolerate any form of discrimination i.e (Sex, Gender, Race, Age etc) Any and all forms of aggressive or rude behaviour towards others is not acceptable. Under NO circumstances can you attempt to mislead or influence others regarding your identity, rank or standing within the community. You may not engage in any form of trolling, baiting, ridicule or antagonistic towards any member of the community. 1.1 No Flaming/Flame-baiting/Bigotry Post or Messages. 1.2 No Swearing/Foul Language in Posts or Messages. 1.3 Follow all instructions of all Administrators and Moderators. 1.4 No Spam. 1.5 No posting of explicit or graphic images/graphics. 1.6 No posting messages on behalf of banned or members who have had their accounts suspended. 1.7 No advertisement of other communities or Non-Arma related content. ZeroXGaming Staff reserves the right to punish any member, regardless or rank or status, if it is deemed that the members has been displaying unacceptable behaviour that is not listed in the above rules whilst using the forums. By Using Our Services, You Agree To All Rules In Place. ZeroXGaming reserves the right to update/add/remove parts of these rules at any time and that it is the responsibility of the player to remain up-to-date. Newly Added sections will be GREEN for 7 days after their addition. Updated sections will be ORANGE for 7 days after the update. Sections Planning to be removed will be RED for 7 Days before their removal. Kurtiz, Forum Administrator
  11. ZeroXGaming Staff Application Role Description: The Community Media Team is responsible to manage the social media & advertisement for Zerox Gaming. You will be in one of many departments like camera men editors & social media managers. You will be collaborating with each other to promote the server & maintain online social interactivity. Requirements: 1. You must be willing to interact in the social web to advertise our community 2. Must Have a microphone and is willing to frequently use it. 3. Must have no bans of serious nature, e.g. Hacking. Note, There is no word limit, but if your not willing to put effort into the application, then don't bother applying. Please name your application: Your Name - Community Media Team Application Name: Arma 3 UID: Age: How long have you been in our community? Tell us a little about yourself: Why do you want join the ZeroXGaming Community Media Team? What benefits can you bring to the Community Media Team? Have you ever been banned from a ZeroXGaming Service? What timezone do you live in? Do you have any previous experience being a staff member on another community? Do you have any special skills (Ingame Recording, Video Editing, Social media Management)? Any other information you wish to provide: Do you Agree to the ZeroX Gaming Agreement? Yes/No ZeroxGaming Agreement Note: By placing this application you accept the terms and agreements of becoming a staff member of the community.
  12. Deagen Aussie Joker

    ZeroXGaming Development Team Application About the Role: As a member of the Development Team you will be consistently trying to improve the server by fixing bugs, adding new content etc. This is a rewarding position as you see your work implemented into the server. Past Experience is not required however it will significantly increase the chance of your application being accepted Please name your application: Your Name - Development Team Application Name: Age: DOB: Are you looking to help Develop the GMOD or Arma Server?: What Coding Language do you know? Why should we accept you as a developer? What skills can you bring to the team? Why do you want to be a developer? Evidence of prior work: I (Sign name here) Agree that forging any fake evidence and or using someone else's application or screenshot's is a instant denial and possible blacklist from development.
  13. Deagen Aussie Joker

    ZeroXGaming Staff Application About the role: Support team is a group of individuals whom dedicate some of their time to providing support to players when they have issues. This could either be a player based or a technical issue. Support team will look at evidence provided & attempt to resolve the problem with the help of higher staff & log these issues so that Management can improve the server. Requirements (Note all must be met): 1. Been part of the Zerox arma server for 2 weeks or more 2. Must have access to a sufficient microphone 3. Must accept the staff agreement at the bottom of the page Note if you are not going to put in the effort don't bother applying Please note that your application does not guarantee your acceptance into the support team. Please Name your Application: Your Name - Support Application Name: Age: Arma 3 GUID (Steam 64ID): Tell us about yourself and what do you like to do? How long have you been with ZeroXGaming? What could you bring to the Support Team? Are you willing to put in the work and effort to be a member of the Support Team? Have you ever received a ban on any ZeroXGaming Service? What do you hope of achieving by joining our support team? Do you have any previous experience being on other communities? What is your ultimate goal that you wish to achieve within ZeroX? Do you Agree to the ZeroX Gaming Agreement? Yes/No Zerox Gaming Agreement
  14. Emergency Medical Services Discipline Appeal Have you been disciplined by the EMS Command Team? Do you disagree with their decision? Then please place a Discipline Appeal and the Command Team will review all the evidence and may change your punishment or remove it completely. If you were Blacklisted then you must appeal the decision within 14 days. Failure to do so will result in you having to Re-Apply for the EMS. Appeal Template: Name Your Post: Your Name - Discipline Appeal Your Name (Name on EMS Database): Your Rank: Badge Number: Reason for Discipline: Why do you do what you did: Why should you be allowed back into the EMS: Thank You for placing a Discipline Appeal. A member of the Command Team will attempt to reply to your Appeal within 7 days. - Regards, Kurtiz | Chief of EMS.
  15. Emergency Medical Services Trainee Paramedic Position = Vacant Due to the nature of this position and the incidents you will be attending, you must meet all of the requirements listed below. These requirements can change at any time! Application Requirements: Be a calm and mature person Have adequate Roleplay skills that meet the acceptable standards in terms of a "Roleplay Life Server" Must have a working microphone and be willing to use it at all times whilst On-Duty on EMS Must be proficient in and understand the EMS Standard Operating Procedures You must have 2x referrals from people holding the Rank of Senior Paramedic or above. Trainee Paramedic Interview: Should your application be accepted, you will be required to meet with one or more of the EMS Command Team. During the interview you may experience some of the following: Questions that will ascertain your understanding and knowledge of the Standard Operation Procedures and Server Rules Questions regarding your application Questions regarding your future in EMS Questions to do with EMS Duties, Rules and Procedures Application Template: Name you Post: Your Name - EMS Application Your Name (In-Game Name): GUID (Steam 64ID): Your Age (As of 1st January): Region (Country you live in): Referrals (Must have at least 2 SP+): Why do you want to join the EMS (Min 50 Words): What skills can you bring to the EMS (Min 50 Words): Have you read the Australia Life Rules and the EMS SOP's? Yes/No Have you ever received disciplinary action on the server before? If yes then please provide details Thank You for applying to be a member of the Australia EMS. A member of the Command Team will attempt to reply to your Application within 3 days. - Regards, Kurtiz | Chief of EMS.
  16. Earlier
  17. Section I: Glossary S2K = Script shooting someone until they are dead or wounded, no /me commands just good ol Left mouse button S2RP = using /me command to engage in combat. Eg, /me would attempt to fire 3 rounds at the character's Torso region. P2L = when there is no realistic way to win, you must purposely lose the /me engagement. Play fair and be realistic Action = a /me action that a player will perform whether it be passive or combat Reaction = a /me a player will perform to react to a players SUCCESSFUL action. Turn = 1 Full Rotation of Role play actions. Everyone has performed an action, reaction and rolls once. Section II: know your opponent and situation. when attempting to engage your an opponent you must be aware of certain variables that will allow you to know whether this would be a fair match or a Play 2 Loose situation. Below i have listed the most common character types and situations, outlining what type of role play engagement they may result in (ones not listed are for you and the other player to discuss and work out in a civilised matter). Citizen: Citizens are usually malnourished or sick due to poor treatment and living conditions with in the city, This however may depend on the loyalty tier of the citizen or the amount of time a citizen has spent as a 'magligment' outside the protective shell of the Universal Union. They may hold pre-invasion skills such as past military experiance or a certain trade, however in general a non-loyalist non-magligment citizen will be a weak, sick or hungry individual. Rebel/anti-citizen/magligment: Much like the citizen however they would generally be better fed, trained and somewhat stronger. Due to the fact they are outside the oppressive hands of the UU. being able to eat whenever they want and spend their time however they want which may as well be training in hand to hand combat etc. Civil Protection Unit: A Unit is a strong, highly trained and well disiplined unit. They are heavy due to the equipment they carry and they are alot faster then the average citizen. They are well fed and well looked after, having access to state of the art medical treatment, unlike average citizens CP's are always in peak condition on duty. They are stronger, faster and alert, taking one down without a firearm on your own would be suicide without the perfect location or a bunch of buddies to assist you. They train for these situations, while the citizens the majority of times will act out of instinct. Elite Civil Protection Unit: the difference between Elites and normal units is more emphasis on speed, strength and training. They are veteran units who have routinely underwent memory washing for utmost loyalty. Rebel or not, you CANNOT beat them in hand to hand, You cannot beat them in MELEE in general. They are cladded with T-4 Body Armour and will carry better firearms and equipment. Best way to deal with Elite's is to take them down with firepower from range. Overwatch Soldiers/Elites: pretty much the same as the Elite except with more emphasis on equipment, firearms and body Armour. Remember these Soldiers are TRANS-HUMAN, in any circumstance they would perform above the average output of any normal human being. Section II: Role playing combat, the basics. Play 2 Loose = Opponent 1 ---> Action ---> Opponent 2 ---->reaction For example; /me would throw a right hook, aiming for the mans face -----> /me would be hit on the right cheek, stumbling over. Roll = Opponent 1 ---> Action ---> Opponent 2 ---->Action ---> Roll ----> Loser's reaction For example; /me would ATTEMPT to throw a right hook, aiming for the mans face -----> /me would ATTEMPT to block the punch, returning with a left hook. ----> Roll ---> /me would be hit on the right cheek, stumbling over. Section II-A: Multiple opponents. When it comes to having multiple people Role playing combat at once, it simply comes down to just taking turns. It can become quite messy but with good communication and practice it can flow smoothly. Below is a quick basic guide on this. when taking turns, 2 actions at different times. Start of turn. Opponent 1 ---> Action ---> Opponent 3 ---->reaction Opponent 2 ---> Action ---> Opponent 3 ---->reaction End of turn. When 2 actions are being done at the same time, (being shot by 2 people at once etc.) Start of turn. Opponent 1 ---> Action ---> Opponent 3 Opponent 2 ---> Action ---> Opponent 3 Opponent 3 ---> React to Opponent 1 Opponent 3 ---> React to Opponent 2 End of turn. Section II-B: Time Scale/bubble, when to join in. when you see a buddy getting beaten up and you want to help, you are always welcome to join in on the Role play, however you must wait your turn and deem when it is appropiate to begin an action. The best way to determine this is to calculate how long it may of taken for your character to move from point A to B. This is something can be negotiated with other players and even staff. In general it is always best to atleast allow one full turn of Role play before joining in. Think of it like this way, If you have run from 25 meters away perhaps it may only of taken 'one Role play turn' to arrive, but running from 50-75 meters away may have taken you 'two Role play turns' instead. At the end of the day, as long as all players and/or staff are happy, then its valid. Section III: Know when to P2L or to Roll. below i have listed the most common combat situations you may encounter on the server. Anything outside this list must be negotiated with the other player, or a staff member. Citizen VS Citizen Overall = Roll Hand to hand, no weapons, face to face = Roll Hand to hand , no weapons, from behind = P2L (opponent) Hand to hand , weapons, face to face = Roll Hand to hand , weapons, from behind = P2L (opponent) Shooting, Point blank = P2L (opponent) Shooting, distance = Roll (for misses/hits) Citizen VS Civil Protection Overall = P2L Hand to hand, no weapons, face to face = P2L (citizen) Hand to hand , no weapons, from behind = P2L (Civil Protection, for that turn) Hand to hand , weapons, face to face = (this can depend on the weapon, A citizen with a bottle will P2L against a CP with a stun stick, but something like an axe would require the players to roll.) Hand to hand , weapons, from behind = P2L (Civil Protection, for that turn) Shooting, Point blank = P2L Shooting, distance = (Citizen shooting = roll) (CP shooting = P2L) Citizen VS Civil Protection ELITE Overall = P2L Hand to hand, no weapons, face to face = P2L (citizen) Hand to hand , no weapons, from behind = Roll (may vary on situation, players will discuss) Hand to hand , weapons, face to face = P2L (citizen) Hand to hand , weapons, from behind = P2L (Elite, for that turn. May vary on situation) Shooting, Point blank = P2L Shooting, distance = (Citizen shooting = roll) (CP shooting = P2L) Rebel VS Civil Protection Overall = Roll Hand to hand, no weapons, face to face = Roll Hand to hand , no weapons, from behind = P2L (Civil Protection, for that turn) Hand to hand , weapons, face to face = (Roll) Hand to hand , weapons, from behind = P2L (Civil Protection, for that turn) Shooting, Point blank = P2L Shooting, distance = (Citizen shooting = P2L) (CP shooting = P2L) Rebel VS Civil Protection ELITE Overall = Mixed Hand to hand, no weapons, face to face = Roll/P2L (Situation varies) Hand to hand , no weapons, from behind = Roll/P2L (Situation varies) Hand to hand , weapons, face to face = Roll/P2L (Situation varies) Hand to hand , weapons, from behind = Roll/P2L (Situation varies) Shooting, Point blank = P2L Shooting, distance = (Rebel shooting = P2L) (CP shooting = P2L) Citizen VS Overwatch Soldier Overall = P2L Hand to hand, no weapons, face to face = P2L (citizen) Hand to hand , no weapons, from behind = Roll (may vary on situation, players will discuss) Hand to hand , weapons, face to face = P2L (citizen) Hand to hand , weapons, from behind = P2L (OTA, for that turn. May vary on situation) Shooting, Point blank = P2L Shooting, distance = (Citizen shooting = roll) (OTA shooting = P2L) Rebel VS Overwatch Soldier Overall = Mixed Hand to hand, no weapons, face to face =P2L (rebel) Hand to hand , no weapons, from behind = Roll/P2L (Situation varies) Hand to hand , weapons, face to face = P2L (Rebel) Hand to hand , weapons, from behind = Roll/P2L (Situation varies) Shooting, Point blank = P2L Shooting, distance = (Rebel shooting = P2L) (OTA shooting = P2L) Section IV: Misc weapon types/rules. Flashbang Range = Everyone involved on Role play scenario. Counter = Attempting to shield eyes, requires Roll Effect = Opponent blinded and deafened for 2 full turns. Must P2L for 2 turns. Use = used by /mes, rarely thrown. Fragmentation grenade Range = Actual explosive range of throwable Counter = N/A Effect = damage, depending on the explosion of grenade Use = used by /mes but then thrown to determine damage/deaths.
  18. SECTION 1. First, ask yourself... Do you know how to SeriousRP? SeriousRP (Serious Roleplay) is a general name for game modes that involve roleplaying seriously. To play SeriousRP, simply act realistic to the situation when in character. The difference between DarkRP and SeriousRP is that in SeriousRP it's all about the roleplay, not items. This means no printers, limited guns, and roleplay. You should develop your character like a person, make a story for him/her. Do you know what's HL2RP? HL2 (Half life 2) is relatively self explanatory for those who've played the game. The Combine empire, an alien empire, takes over Earth and it's resources in only a short seven hours. Wallace Breen has been announced as the administrator of Earth. Survivors of the seven hour war have been dressed into citizen outfits and are to do whatever the Combine say. In order to assert their power, they've employed citizens into Civil Protection, or the Metropolitan Police Force (MPF). They're also called CCA, or Combine Civil Authority. They frequently abuse their powers. (Not to mention, they're mean.) Note, this is the time before Gordon Freeman, a hero that sparks a majority of resistance movements. So, the human race in the time line that you're playing in is still enslaved. Do you know what's the difference between OOC and IC? Something that might be a little more understandable by DarkRPers. OOC - Out of Character. This relates to things that aren't serious/aren't pertaining to the roleplay or is IRL. IC - In character. This is information pertaining to the roleplay ingame. Your character, actions, etc. SECTION 2. First Steps. Alright, now that you've got a little bit of an introduction, here's the meat of the sandwich. LOOC - Begin with using LOOC. Local Out of Character. This is an out of character chat that goes to nearby players. To dispense an LOOC text, start your sentence with either .// or [[. You'll know you're doing this right if you see a red "[LOOC]" next to your name in yellow. A common mistake would be forgetting to put the period in. This will be used to talk OOC messages that don't pertain to things IC. Global OOC - As the OOC part of the name implies, it's for OOC purposes, just like LOOC. The difference between LOOC and this, is that GOOC sends a message to everyone in the server rather than having a limited radius. Start sentences off with // to give out a OOC message to all players on the server. There is a delay to this, so don't use this as a replacement for LOOC. You know you're doing this right if you see a red "[OOC]" next to your name. The /me system - This is how you do performances in the game. The /me system is best described as a "perform -> react" performance system. Before you start beating the crap out of people by using your first person shooter skills, make sure you wait for a reaction from your opponent. When in combat, you use /me's in order to do actions, but the opponent should react to those actions. Use some common sense in here. Dinosaur vs child = Dinosaur wins. Gun vs Fist = Gun wins. This concept is called Play to Lose (P2L), make sure you don't force actions upon others, and only use information that your character would ICly know. You can practically win battles without even throwing an OOC punch to damage the other player's health. If you're in combat, here's some examples of good and bad /me's. Good - /me attempts to throw a right hook towards his opponent's left cheek. Bad - /me attempts to kill the man or /me jumps the man, punches him, then throws him off a roof. Notice that I've used "attempts" in order to prevent powergaming (forcing actions), and I'm also specific enough in order for my opponent to react specifically. /me's can be used for things other than combat, such as normal performances as stated before. So, something simple.Like: /me kneels down to pick up a can. Unlike combat /me's, these usually don't involve combat or player interaction. If it involves player interaction that has any sort of chance in it, use "attempts". S2RP - you S2M (shoot to miss to provide a better RP experience) and S2RP (use /me's only) unless everyone agrees to S2K. (Shoot to Kill). F2 Recognition System - You'll notice that F2 will bring up three options, each holding different radius. This basically lets people know your name. F1 Menu - The F1 menu is a menu to check your CID, your tokens, types of emotes, the lie down option, your physical description, etc. Tab Menu - Much of this is self explanatory. This holds inventory, settings, etc. PKs - PKs are Permanent Kills. If you die legitimately ICly, you lose your character forever. The admins decide whether you get PKed or not. SECTION 3. Yeah, the rules here. If an member of Server Authority seems that a RP scenario is disrupting other RP or another reasonable reason that a staff may provide. Then said staff may make a RP scenario S2K after one more /me. Eg. A man is holding a Cp hostage, 3 cps are surrounding the man and there is no other CPs to keep the area cohesive, then the suspect may do one more /me after that /me the RP scenario will turn S2K. Metagaming - Taking information given OOCly and using it ICly in order to gain an IC advantage. This means if you hear something from an OOC chat, you shouldn't use that info for IC. Only use the knowledge your character has been subjected to. Powergaming - Forcing actions upon others. This includes things like /me punches the man down and kills him. Make sure to put "attempts" in order to wait for a reaction. Mingerunning - Running crazily around in an unrealistic manner while having no sense of RP or intention to RP. Avoiding RP - Trying to avoid roleplay. Punchwhoring - Punching people without roleplay. Minging - I think you know what this means. Being a nuisance, messing around, etc. FAQs. How do I raise my weapons/fists? Hold "r". How do I drop tokens? /droptokens or /givetokens or the f1 menu. How do I contact admins? Start sentences with @ to contact administrators, operators, or SAs. Will I get PKed if I die? We use a PK system that depends on how good your roleplay or what scenario you're in. If your character is well developed, you're a good roleplayer, and you aren't in a special death, then it should be fine. NLRs are given for most of these situations. Remember, the server respects grammar when you're talking ICly. Without it, your first impression will be that of a minge's. Make a story for your character, get him something worth talking about. Be realistic, don't minge, good luck, enjoy your stay at the server!
  19. Zerox

    CURRENT MANIFEST: 0% The sociostability system that judges the effectiveness, safety and control of the city. Sociostability is judged by a percentage system, 100% being a very ProUU while -100% being very AntiUU. Rebels and ProUU personal must do actions to change this variable. An example of a ProUU action: - Killing Rebels during sweeps - Manual extra ration cycles An example of AntiUU action: - Killing CPs -Helping citizens (Soup kitchen etc) Rebel actions such as bombing places that effects citizens does NOT count as AntiUU, this only makes the citizenry suffer. Manifest Percentage Effects 75-100% - Capital Punishment is only used on serious offenders - Large ration surplus - Re-educations are done in enclosed areas -Weapon spawns are off - ProUU events -No Blackmarket dealer event 50-75% - Medium ration surplus - Re-educations are done in enclosed areas -Weapon spawns are rare - ProUU events -No Blackmarket dealer events 25- 50% - Small ration surplus - Re-educations are done in enclosed areas -Weapon spawns are uncommon - ProUU events -Some Blackmarket dealer events 0% - Very small ration surplus -Weapon spawns are uncommon - Mixed events -Some Blackmarket dealer events -25 to -50% - All violations permit punishment (NO WARNINGS) - No ration surplus -OTA Units on standby - Re-educations are done anywhere -Weapon spawns are uncommon - AntiUU events -Some Blackmarket dealer events -50 to -75% - Capital Punishment for most violations - No ration surplus - OTA deployments, regular patrols - CPs lethal weaponry unholstered on patrol - Re-educations are done anywhere -Weapon spawns are common - AntiUU events -Plenty of Blackmarket dealer events -75 to -100% - Capital Punishment is discretionary - Ration shortage -Marshal Law declared ( OTA take full policing duties, Dispatch revokes Civil Administration and takes full City control) - CPs lethal weaponry unholstered on patrol - Re-educations are done anywhere -Weapon spawns are very common - AntiUU events -Heaps of Blackmarket dealer events When reporting a manifest please use this format When did it happen: Type of Occurrence: (ProUU/AntiUU) What happened:
  20. Zerox

    The Resonance Cascade - Half-Life An experiment held in the Black Mesa Research Facility goes terribly wrong resulting in the company opening up a portal between two planets. Xen and Earth are now connected by a massive portal that allows Xen life to escape and cause havoc in the facility. HECU (Hazardous Environment Combat Unit) forces are deployed into the facility in an attempt to eliminate the Xen threat, but subsequently, most get slaughtered and the operation fails. Black Operations units are sent to destroy the facility, which eventually the facility is destroyed by the inside by a nuclear weapon. This event is also called the "Black Mesa Incident". Shorty after the portal the Universal Union is alerted by the massive wave of energy emitted by the portal. The Seven Hour War - Between Half-Life & Half-Life 2 The Universal Union invade Earth through the use of highly advanced portal similar to the one in the Black Mesa incident. The battle only lasted seven hours, all world powers crushed. Subsequently to this event. Dr. Wallace Breen, the former Administrator of Black Mesa surrendered Earth to the Universal Union, He was then appointed as the Earth Administrator. After the surrender, the Combine deployed build a massive building referred to as the “Citadel” and established cities identified by a unique number. Only around 5 billion humans survived the attack and they were allocated to cities. The Rise of the Combine - Shortly Before Half-Life 2 Europe and other countries have been turned into an authoritarian police state which consists of many different cities. Citizens are relocated into different cities and issued a blue uniform, rations are also distributed daily to the downtrodden populace. The suppression field is built to immediately cease all forms of reproduction in humans, though many animal species have gone extinct due to the Earth's resources being depleted. Transhumanism becomes popular among humans and various people volunteer to join the Civil Protection. The Rise of the Resistance - Half-Life 2 Roughly two decades after the events of Half-Life, an anti-Combine resistance group has expanded into a vast underground group of insurgents ran by remnants of Black Mesa. The resistance movement helps many citizens navigate through the canals to reach safe checkpoints and hideouts. A team of scientists like Dr. Kleiner and Dr. Magnusson collaborates together to help invent and design advanced technologies like a terrestrial teleporter and the gravity gun. The endangered race of Vortigaunts who managed to either evade or escape Combine slavery join the resistance to help bring down the Combine occupation of Earth. A man is known as “Dr. Gordon Freeman” also appears and assists this group of resistors. The Fall of the Citadel - End of Half-Life 2 Through the efforts of Gordon Freeman and the resistance, the Citadel falls. All communication to the Universal Union is cut. In the last effort to regain control of Earth the Universal Union enables an unstable portal, however, due to the absolute uncountability of the portal travel through it is near impossible. Fall of the Resistance - After HL2 Ep2 After the death of Dr. Eli Vance, the resistance’s chain of command and moral was destroyed. Corruption and betrayal rang wild throughout the resistance. Isaac Kleiner was murdered by an unknown person. The Universal Union managed to finally travel through the portal and brought down Thousands of stored Overwatch Transhuman Armaments. The remnants of the resistance were overrun and crushed. The man ‘Gordon Freeman’ disappeared and was presumed dead. Only small clicks of resistors remained, the rest of the human population gave way to the Combine and conformed. The Universal Union Rebuilding The Citadel was reconstructed and any destruction was reversed and rebuild. The Universal Union’s hand on the Earth was stronger than ever. The Universal Union emplaced many new act, laws, and regulations to ensure that such a resistance event would never occur again. Dr. Wallace Breen who had survived the uprising was reappointed as the Earth Administrator. The year is 2020. The day seems new...the air is fresh. The background sound of dispatch announcements run wild and the chirps of crows are heard. This day seems different.
  1. Load more activity
×